Building Neon Pulse: A Browser Music Game That Starts in Seconds
Most of the work I do revolves around websites, AI systems, marketing automation, and digital products. Every now and then, though, I like building something simply because it’s fun.
Most of the work I do revolves around websites, AI systems, marketing automation, and digital products. Every now and then, though, I like building something simply because it’s fun.
Play it now: iatools.tools/gamez/neon-pulse Some projects start as an experiment and end up being too fun to keep to myself. Neon Pulse is one of those. It’s a browser-based music game where you guide a bouncing ball through a neon-lit track, timing every hop to the beat. No app store, no install, no waiting —
Attention, riders! The high-speed 3D WebGL platformer, Pipeline Penguin, just dropped its biggest update yet. We have completely overhauled the experience to give you more control, fierce competition, and an absolute adrenaline rush right in your browser.
Building 6 Browser-Based 3D Games in a Weekend with Three.js and Claude AI This weekend I ran a focused experiment with a simple but ambitious constraint: Could I go from idea to six fully playable 3D browser games in a single development sprint using modern web technologies and AI assistance? The answer was not only
Quake III Arena is still one of the most responsive and competitive FPS games ever made. Thanks to ioquake3, the open-source engine based on id Software’s original code, it’s still possible—and surprisingly easy—to run Quake 3 natively on modern macOS. This guide walks you through the cleanest way to get Quake III Arena running on
In the early 2000s, game development was a thrilling frontier, and Unreal Editor 2.0 (UE2) was one of the most exciting tools available for both hobbyists and professional developers. Part of the Unreal Engine 2 ecosystem, UE2 allowed designers to create complex 3D environments, craft gameplay mechanics, and bring immersive worlds to life—without needing to
DM-BEDROOMS-CHILE If you ever played Unreal Tournament 99, you’ll remember the speed, intricate maps, and frenetic gameplay. But behind the experience was a tool that democratized game creation: the Unreal Editor. This was not just a game; it was a gateway for a generation of level designers and modders. Unlike other editors of the era,